
Texturing the sculpture is my favorite part of sculpting. Here is where you can really bring out the character of your creature and accentuate the stretching and compression of the skin. A good texture job on your sculpt can be the difference between night and day. You can really help or hurt the final look of your creature when you texture it. There should always be a great amount of thought put behind your texture job, don't just go crazy laying down random scratches in your clay and hope for the best. Texture has a direction and a purpose. Skin texture is created and is informed by movement. Take a look at the picture to the left, my little troll here is neither looking up or down but by just looking at the texture of the skin you can see that he has the ability to do both. When you are defining your creatures skin texture you are not only defining what it's doing, but also what it is capable of doing. When selecting the texture of your creature always keep in the front of your mind how that creature moves.
There are millions of different tools that you can use for texturing your sculptures. Most of the tools that I use I make myself out of different thicknesses of wire with the points filed down into different shapes. I also use some dental tools and brushes. It doesn't really matter what tools you use (a toothpick would suffice) but it's how you use your tools that really matters. The process of texturing usually involves the scratching of detail into your clay and smoothing out the rough hard edges with solvent (for oil based clays,: use water for water based clays) and a brush. For a step by step guide for sculpting realistic skin texture- click here. As you experiment with texturing and get more accustomed to doing it you will discover uses for all kinds of tools, and find the ones that work best for you. When you are texturing your sculpture it will be helpful to have at least a few different tools on hand.
As you can see on this page I have decided to texture my pieces separately. I did this so that I could more easily get around the arms, however the whole time that I'm working I'm constantly putting them back on to insure that everything is going in the right direction. When sculpting your texture remember that in different places on the body the primary texture direction will be going in different directions. Pay particular attention to the transitions from one direction to the other so that everything blends together naturally. In the picture to the right you can see that from the back of the neck to the front of the face the texture is going in almost the opposite direction. There is no one point when it jumps from one direction to the other, instead the texture transitions from one direction to the other. Even when texture changes direction quickly you will still always find transitions. In some instances the secondary texture direction becomes the primary direction but once again it transitions that way. In the above picture you can see that the primary direction on the back slowly blends into the secondary direction as it approaches the neck and visa versa. If you are ever unsure about what to do with your skin texture in a certain area, find yourself some reference material, looking to nature will always give you new ideas and inspiration.
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